This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Mobile Development

/Mobile Development

Unity3D: How to make a 2D GUI HUD interface to display score/lives

By | September 8th, 2013|Categories: Game Development, Mobile Development, Unity3D|

Unity3D allows developers to create 2D and 3D interfaces. In this tutorial I will be explaining how to set up a simple GUI (graphical user interface) or HUD (heads up display), which shows the lives/score of a player. There are currently several 3rd party UI building solutions for Unity, such as Autodesk’s ScaleForm or UniSWF. Both [...]

How to setup Admob ads for Android and Google Play – with Adobe AIR

By | August 25th, 2013|Categories: Adobe AIR, Game Development, Mobile Development|

I recently started serving Admob ads for a new mobile game I’m working on. The complexity while be be influenced by the the NativeExtension used. In my case I used the extension from Milkman games, I highly recommend their Native Extensions – and though not free, they are reasonably priced, well documented, and provide updates and [...]

Setup TypeScript on WebStorm IDE

By | May 10th, 2013|Categories: html5, JavaScript, Mobile Development, TypeScript, Uncategorized, Web Development|

In this post i will be walking through the process of setting up TypeScript on jetBrains WebStorm IDE. Step 1. Download and install the latest  TypeScript SDK from the microsoft website http://www.microsoft.com/en-us/download/details.aspx?id=34790 Step 2. If you haven’t already, download and install the WebStorm IDE from the Jet Brains website http://www.jetbrains.com/webstorm/ Step 3. Open Webstorm and select File > new [...]

jPlayer – a jQuery HTML5 Audio / Video Library

By | April 29th, 2013|Categories: html5, JavaScript, jQuery, Mobile Development, Web Development|

jPlayer is the completely free and open source (GPL/MIT) media library written in JavaScript. A jQuery plugin, jPlayer allows you to rapidly weave cross platform audio and video into your web pages. jPlayer's comprehensive API allows you to create innovative media solutions Platforms and Browsers Windows: Firefox, Chrome, Opera, Safari, IE6, IE7, IE8, IE9 OSX: Safari, [...]

jScrollPane – a nice jQuery plugin for custom scroll bars

By | April 29th, 2013|Categories: css3, html5, JavaScript, jQuery, Mobile Development, Web Development|

jScrollPane is a cross-browser jQuery plugin by Kelvin Luck which converts a browser's default scrollbars (on elements with a relevant overflow property) into an HTML structure which can be easily skinned with CSS. jScrollPane is designed to be flexible but very easy to use. After you have downloaded and included the relevant files in the head [...]

jCarousel Lite – a simple and effective jQuery slideshow/carousel plugin

By | April 29th, 2013|Categories: html5, JavaScript, jQuery, Mobile Development, Web Development|

jCarousel Lite is a jQuery plugin that carries you on a carousel ride filled with images and HTML content. Put simply, you can navigate images and/or HTML in a carousel-style widget. It is super light weight, at about 2 KB in size, yet very flexible and customizable to fit most of our needs. Did I mention [...]

Zynga introduces PlayScript, an open-source cross platform compiler for as3 devs

By | April 7th, 2013|Categories: Game Development, html5, Mobile Development, Starling Framework|

Zynga, makers of the Farmville franchise, has revealed an open-source project called PlayScript. PlayScript is a true cross platform compiler for as3 developers, picking up the momentum where adobe has failed. It allows developers to target pretty much any platform, including iOS, Android, Windows 8, Desktop, as well as console's and handhelds - as well as [...]

How to use Mouse and Touch Events in Starling

By | April 6th, 2013|Categories: Adobe AIR, Game Development, Mobile Development, Starling Framework|

There is often confustion by new adaptors of Starling about what Events to use to handle touch/clicks. Unlike AIR's native TOUCH_BEGIN, TOUCH_END events, Starling uses a single TOUCH event, the type of touch is then extracted in the event handler through the event (e) object. See below. private function onTouch(e:TouchEvent):void { var touch:Touch = e.getTouch(stage); [...]