This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Starling Framework

/Starling Framework

Just Released: Drop Into Macca’s the mobile game – available on iTunes and Google Play (Australia)

By | November 5th, 2014|Categories: Adobe AIR, Game Development, Mobile Development, Starling Framework|

So the latest game project I have been caught up in for the past few months hit the app store a few days ago. It’s been a bit of a whirlwind launch with a few last minute kinks . Overall it has been a successful launch. No.1 on iTunes and No.4 overall app (beating youtube!) for [...]

Zynga introduces PlayScript, an open-source cross platform compiler for as3 devs

By | April 7th, 2013|Categories: Game Development, html5, Mobile Development, Starling Framework|

Zynga, makers of the Farmville franchise, has revealed an open-source project called PlayScript. PlayScript is a true cross platform compiler for as3 developers, picking up the momentum where adobe has failed. It allows developers to target pretty much any platform, including iOS, Android, Windows 8, Desktop, as well as console's and handhelds - as well as [...]

How to use Mouse and Touch Events in Starling

By | April 6th, 2013|Categories: Adobe AIR, Game Development, Mobile Development, Starling Framework|

There is often confustion by new adaptors of Starling about what Events to use to handle touch/clicks. Unlike AIR's native TOUCH_BEGIN, TOUCH_END events, Starling uses a single TOUCH event, the type of touch is then extracted in the event handler through the event (e) object. See below. private function onTouch(e:TouchEvent):void { var touch:Touch = e.getTouch(stage); [...]

Drop Shadow Filter with Starling Framework

By | March 13th, 2013|Categories: Adobe AIR, Game Development, Mobile Development, Starling Framework|

With starling v1.3 came the introduction of filters. In this post i will show how to use the DropShadow filter. the fiilter takes 6 Parameters: Distance, angle, colour, alpha, blur, resolution. Make sure you download the latest version of starling and add it to your project  http://github.com/PrimaryFeather/Starling-Framework/zipball/v1.3 // import the filter import starling.filters.BlurFilter; //apply it [...]

Generate Dynamic Sprite Sheets at run-time for Starling

By | February 14th, 2013|Categories: Adobe AIR, Game Development, Mobile Development, Starling Framework|

If you are new to starling and just learning the ropes, you have likely gone through some of the well known tutorials for the framework including the fantastic series from Adobe's Hermanth Sharma. They all demonstrate the use of Texture Packer or Flash CS6 to generate sprite sheets which are later embeded into your project. This [...]