This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.



3D programming in HTML5 using three.js Canvas and WebGL – PART 1 creating a rotating cube

By | January 2nd, 2014|Categories: Game Development, JavaScript, Uncategorized|

I have decided to start the new year by taking a closer look at 3D programming for the web via Canvas and WebGL. For those that don’t know, I am trained as a 3D modeler and animator, although I turned from those paths to focus on development. I now feel accomplished enough as a developer to turn [...]

Unity3D: Understanding auto execute events (JavaScript/UnityScript)

By | August 4th, 2013|Categories: Game Development, Uncategorized, Unity3D|

Here I will be listing some of the important auto execute events used in Unity3D: Start() Start is called just before any of the Update methods is called the first time. Start is only called once in the lifetime of the behaviour. The difference between Awake and Start is that Start is only called if the [...]

Setup TypeScript on WebStorm IDE

By | May 10th, 2013|Categories: JavaScript, Uncategorized|

In this post i will be walking through the process of setting up TypeScript on jetBrains WebStorm IDE. Step 1. Download and install the latest  TypeScript SDK from the microsoft website Step 2. If you haven’t already, download and install the WebStorm IDE from the Jet Brains website Step 3. Open Webstorm and select File > new [...]

HTML, CSS : Force verticle scroll bars

By | March 24th, 2013|Categories: Uncategorized|

Pages with varied content on different pages can often experience ‘content jumps’. This happens as the browser decides to add or remove the scroll bars, causing page content to move the width of the scroll bars. An unsightly event… The fastest way to stop this behavior is to force scroll bars to always be present. Read [...]

As3 Signals

By | February 10th, 2013|Categories: Uncategorized|

//declare the signal private var _sigSomthingHappened= new Signal(); // optional Data type for explicit coding incase you // want to pass along a specific argument with the signal when its dispatched // you can use any data type Strings, ints, numbers, value objects etc. private var _sigSomthingHappened= new Signal(String); //DISPATCH _sigSomthingHappened.dispatch(); [...]

Join my Private Newsletter to get
FREE Game Dev Tips, Tricks and Tutorials!⇩