This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.



How to Setup your characters 2D Colliders in Unity

I've been tinkering with Unity's 2D tooling since it was officially released in v4.3. With each new version we see some improvements in the 2D tools and workflow, but alas it's far from perfect and as a result getting things to work the way you want is all about trial and error. One thing I have learnt quickly [...]

By | May 8th, 2015|Categories: Game Development, Unity3D|Tags: , , , , |5 Comments

Understanding GetButton and GetKey inputs in Unity

Unity's button / Input system has been the source of confusion for many newcomers. It's no suprise, after all we have  GetKey, GetKeyDown, GetKeyUp,  GetButton, GetButtonDown, GetButtonUp. So let's try make sense of it all. GetKey / GetKeyDown / GetKeyUp Input.GetKey(...) will be familiar to developers coming from other platforms like Flash. It accepts either a KeyCode parameter [...]

By | April 12th, 2015|Categories: Game Development, Unity3D|Tags: , , |1 Comment

10 Golden Rules for being an amazing game developer

I have recently become an author for the indie game website The articles I am writing articles are based on my own experiences and journey,  which can hopefully help other developers better their skills and outlook. My latest article is a special one. It runs through 10 key points I personally (try to) abide by to make [...]

By | March 19th, 2015|Categories: Game Development|Tags: , , |0 Comments

New Tutorial Comming Soon! – How to Make Super Mario Bros with Unity3D

It's been a little while now since I wrapped up my last tutorial series, and I want to thank the readers who shared it around Twitter and sent me personal thanks. I love hearing how something I wrote helped somebody better their skills. We have all been there and are upgrading every day! So,  to keep [...]

By | March 4th, 2015|Categories: Game Development, Unity3D|Tags: , , , |3 Comments

Creating 2D animation states in Unity3D : Part 3 – Switching animations with keyboard input

This is the 3rd and final installment in the mini tute series 'Creating 2D Animation States in Unity3D' . You can find previous installments here: Part1  | Part 2 In part 2 we created our Player animations, created an animation controller, organised our animations in the Animator window, and then mapped them to 'Conditions' based on [...]

By | December 29th, 2014|Categories: Game Development, Unity3D|21 Comments

Creating 2D animation states in Unity3D : Part 2 – Understanding the Animation Controller

This post is part 2 of Understanding and Creating 2d Animation State management in Unity3d, In this tutorial we will be continuing from Part 1 and covering the following topics: Adding the player component Adding an animation State Manager to the player Defining Animation transition rules and parameters Switching between animations at runtime Ok so lets get [...]

By | September 7th, 2014|Categories: Game Development, Unity3D|20 Comments

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