This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.



Understanding GetButton and GetKey inputs in Unity

Unity's button / Input system has been the source of confusion for many newcomers. It's no suprise, after all we have  GetKey, GetKeyDown, GetKeyUp,  GetButton, GetButtonDown, GetButtonUp. So let's try make sense of it all.   GetKey / GetKeyDown / GetKeyUp Input.GetKey(...) will be familiar to developers coming from other platforms like Flash. It accepts either a KeyCode [...]

By | April 12th, 2015|Categories: Game Development, Mobile Development, Unity3D|Tags: , , |1 Comment

10 Golden Rules for being an amazing game developer

I have recently become an author for the indie game website The articles I am writing articles are based on my own experiences and journey,  which can hopefully help other developers better their skills and outlook. My latest article is a special one. It runs through 10 key points I personally (try to) abide by to make [...]

By | March 19th, 2015|Categories: Game Development|Tags: , , |0 Comments

New Tutorial Comming Soon! – How to Make Super Mario Bros with Unity3D

It's been a little while now since I wrapped up my last tutorial series, and I want to thank the readers who shared it around Twitter and sent me personal thanks. I love hearing how something I wrote helped somebody better their skills. We have all been there and are upgrading every day! So,  to keep [...]

By | March 4th, 2015|Categories: Game Development, Unity3D|Tags: , , , |3 Comments

Creating 2D animation states in Unity3D : Part 3 – Switching animations with keyboard input

This is the 3rd and final installment in the mini tute series 'Creating 2D Animation States in Unity3D' . You can find previous installments here: Part1  | Part 2 In part 2 we created our Player animations, created an animation controller, organised our animations in the Animator window, and then mapped them to 'Conditions' based on [...]

By | December 29th, 2014|Categories: Game Development, Unity3D|21 Comments

Just Released: Drop Into Macca’s the mobile game – available on iTunes and Google Play (Australia)

So the latest game project I have been caught up in for the past few months hit the app store a few days ago. It’s been a bit of a whirlwind launch with a few last minute kinks . Overall it has been a successful launch. No.1 on iTunes and No.4 overall app (beating youtube!) for [...]

By | November 5th, 2014|Categories: Adobe AIR, Game Development, Mobile Development, Starling Framework|8 Comments

Creating 2D animation states in Unity3D : Part 2 – Understanding the Animation Controller

This post is part 2 of Understanding and Creating 2d Animation State management in Unity3d, In this tutorial we will be continuing from Part 1 and covering the following topics: Adding the player component Adding an animation State Manager to the player Defining Animation transition rules and parameters Switching between animations at runtime Ok so lets get [...]

By | September 7th, 2014|Categories: Game Development, Unity3D|20 Comments

Understanding Class Inheritance In Unity3D

Inheritance is an Object Oriented Programming concept (OOP) used to access and reuse the properties or methods of one class from another. The class being inherited from is known as the 'base' class, where the one inheriting from the base class is known as the 'derived' class. Let's think of it like this: John (derived class), is [...]

By | August 1st, 2014|Categories: Game Development, Mobile Development, Unity3D|6 Comments