This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.



Managing 2D animation states in Unity3D : Part 1 – Creating animations from Sprite Sheets

In this tutorial I will be explaining how to manage 2D animation states for characters in Unity3D using the new 2D tools that shipped with version 4.3. This process will include importing and slicing a Sprite Sheet (Ken from Street Fighter), assigning animation states with the new animation controller, and scripting simple keyboard controls to change [...]

By | July 13th, 2014|Categories: Game Development, Unity3D|18 Comments

Super Hero City – My 3D WebGL game using Three.JS

  A few months ago I started learning 3D WebGL using javascript, through my learning I banged together a mini game called Super Hero City. The game was made using Mr doobs Procedural City script, which I built upon to make some what of a game.  The project available on my git. If you havn't yet [...]

By | March 23rd, 2014|Categories: Game Development, JavaScript, three.js, Uncategorized, WebGL|0 Comments

Getting started with Motion Tracking using the Kinect Sensor and Adobe AIR

Firstly let me start by  showcasing a little game I made using the Kinect sensor and Adobe AIR. If you would like to make a game using Skeletal Tracking and  full body interaction, read on! In this tutorial series I will be explaining how to get the Microsoft Kinect sensor installed on your desktop PC and [...]

By | March 9th, 2014|Categories: Adobe AIR, Game Development, Kinect|38 Comments

3D programming in HTML5 using three.js Canvas and WebGL – PART 1 creating a rotating cube

I have decided to start the new year by taking a closer look at 3D programming for the web via Canvas and WebGL. For those that don’t know, I am trained as a 3D modeler and animator, although I turned from those paths to focus on development. I now feel accomplished enough as a developer to turn [...]

Unity3D: How to make a 2D GUI HUD interface to display score/lives

Unity3D allows developers to create 2D and 3D interfaces. In this tutorial I will be explaining how to set up a simple GUI (graphical user interface) or HUD (heads up display), which shows the lives/score of a player. There are currently several 3rd party UI building solutions for Unity, such as Autodesk’s ScaleForm or UniSWF. Both [...]

By | September 8th, 2013|Categories: Game Development, Mobile Development, Unity3D|8 Comments

How to setup Admob ads for Android and Google Play – with Adobe AIR

I recently started serving Admob ads for a new mobile game I’m working on. The complexity while be be influenced by the the NativeExtension used. In my case I used the extension from Milkman games, I highly recommend their Native Extensions – and though not free, they are reasonably priced, well documented, and provide updates and [...]

By | August 25th, 2013|Categories: Adobe AIR, Game Development, Mobile Development|1 Comment

Unity3D: Understanding auto execute events (JavaScript/UnityScript)

Here I will be listing some of the important auto execute events used in Unity3D: Start() Start is called just before any of the Update methods is called the first time. Start is only called once in the lifetime of the behaviour. The difference between Awake and Start is that Start is only called if the [...]

By | August 4th, 2013|Categories: Game Development, Uncategorized, Unity3D|0 Comments