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Unity3D: Understanding auto execute events (JavaScript/UnityScript)

Here I will be listing some of the important auto execute events used in Unity3D: Start() Start is called just before any of the Update methods is called the first time. Start is only called once in the lifetime of the behaviour. The difference between Awake and Start is that Start is only called if the [...]

By |2013-08-18T01:56:34+00:00August 4th, 2013|Categories: Game Development, Uncategorized, Unity3D|0 Comments

Setup TypeScript on WebStorm IDE

In this post i will be walking through the process of setting up TypeScript on jetBrains WebStorm IDE. Step 1. Download and install the latest  TypeScript SDK from the microsoft website http://www.microsoft.com/en-us/download/details.aspx?id=34790 Step 2. If you haven’t already, download and install the WebStorm IDE from the Jet Brains website http://www.jetbrains.com/webstorm/ Step 3. Open Webstorm and select File > new [...]

By |2014-07-07T14:37:57+00:00May 10th, 2013|Categories: JavaScript, Uncategorized|1 Comment

jPlayer – a jQuery HTML5 Audio / Video Library

jPlayer is the completely free and open source (GPL/MIT) media library written in JavaScript. A jQuery plugin, jPlayer allows you to rapidly weave cross platform audio and video into your web pages. jPlayer's comprehensive API allows you to create innovative media solutions Platforms and Browsers Windows: Firefox, Chrome, Opera, Safari, IE6, IE7, IE8, IE9 OSX: Safari, [...]

By |2013-04-29T13:42:38+00:00April 29th, 2013|Categories: JavaScript|0 Comments

jScrollPane – a nice jQuery plugin for custom scroll bars

jScrollPane is a cross-browser jQuery plugin by Kelvin Luck which converts a browser's default scrollbars (on elements with a relevant overflow property) into an HTML structure which can be easily skinned with CSS. jScrollPane is designed to be flexible but very easy to use. After you have downloaded and included the relevant files in the head [...]

By |2013-04-29T13:28:24+00:00April 29th, 2013|Categories: JavaScript|0 Comments

Zynga introduces PlayScript, an open-source cross platform compiler for as3 devs

Zynga, makers of the Farmville franchise, has revealed an open-source project called PlayScript. PlayScript is a true cross platform compiler for as3 developers, picking up the momentum where adobe has failed. It allows developers to target pretty much any platform, including iOS, Android, Windows 8, Desktop, as well as console's and handhelds - as well as [...]

By |2013-04-07T11:35:06+00:00April 7th, 2013|Categories: Game Development|0 Comments

How to use Mouse and Touch Events in Starling

There is often confustion by new adaptors of Starling about what Events to use to handle touch/clicks. Unlike AIR's native TOUCH_BEGIN, TOUCH_END events, Starling uses a single TOUCH event, the type of touch is then extracted in the event handler through the event (e) object. See below. private function onTouch(e:TouchEvent):void { var touch:Touch = e.getTouch(stage); [...]

By |2013-04-06T02:13:16+00:00April 6th, 2013|Categories: Game Development|1 Comment

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.