iOS app icon template

Recently I set-out on the journey of creating icons for a univeral app. The technical aspect is not so much challenging as it is time consuming.  There are currently eleven different size requirements for iOS alone. Should I manage these different sizes in one PSD on different layers/smart objects and crop the canvas every time I [...]

By |2014-07-07T14:41:15+00:00January 12th, 2013|Categories: Game Development|0 Comments

Passing and retrieving URL queries with JavaScript + jQuery

appending a query to a URL is a powerful way to pass information to new windows/ external webpages. This is accomplished by appending ‘?’ then a value to a URL ie. There are many ways to benefit from and apply this technique – generally the idea is that the webpage will initiate a process based [...]

By |2012-12-15T07:24:53+00:00December 15th, 2012|Categories: JavaScript|0 Comments

Creating a Marble Game with Unity3d: Part 1 Research and Concept

In this tutorial series I will be demonstrating  in depth the complete proccess of making a 3D Marble game using Unity3d Game engine and Maya. The series will cover:  research and preparation conceptualising the game modelling assets and game maps in Maya texturing models scripting the game in Unity3D – (character controls, camera,  power-ups, pickups, physics, [...]

By |2012-12-09T10:41:01+00:00December 9th, 2012|Categories: Game Development, Unity3D|0 Comments

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.