In this post I will be demonstrating the process used to turn concept sketches/layouts into 3D assets using Maya. I will be creating level components which will be used in our Unity3D game.
This is not a tutorial in Maya, or 3D modelling, the purpose is to show what the process looks like. This process can be replicated in any 3D modelling package using the same methodology.
Very nice tutorial till this point. Please upload next parts…