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Farewell Mochi Media, You were a good friend.

By |2014-07-06T05:44:34+00:00April 1st, 2014|Categories: Game Development|

  Hours out from the Mochi website closure, I started feeling nostalgic and a little sad.  I began reflecting on what Mochi meant to me, and the impact it had on my career. I reminisced back to 2005 when I was first introduced to Flash.  It was a great discovery for me at the time, and [...]

3D programming in HTML5 using three.js Canvas and WebGL – PART 1 creating a rotating cube

By |2014-07-06T06:18:02+00:00January 2nd, 2014|Categories: Game Development, JavaScript, Uncategorized|

I have decided to start the new year by taking a closer look at 3D programming for the web via Canvas and WebGL. For those that don’t know, I am trained as a 3D modeler and animator, although I turned from those paths to focus on development. I now feel accomplished enough as a developer to turn [...]

Unity3D: How to make a 2D GUI HUD interface to display score/lives

By |2017-07-12T14:21:57+00:00September 8th, 2013|Categories: Game Development, Unity3D|

Unity3D allows developers to create 2D and 3D interfaces. In this tutorial I will be explaining how to set up a simple GUI (graphical user interface) or HUD (heads up display), which shows the lives/score of a player. There are currently several 3rd party UI building solutions for Unity, such as Autodesk’s ScaleForm or UniSWF. Both [...]

How to setup Admob ads for Android and Google Play – with Adobe AIR

By |2014-07-07T14:32:35+00:00August 25th, 2013|Categories: Game Development|

I recently started serving Admob ads for a new mobile game I’m working on. The complexity while be be influenced by the the NativeExtension used. In my case I used the extension from Milkman games, I highly recommend their Native Extensions – and though not free, they are reasonably priced, well documented, and provide updates and [...]

Unity3D: Understanding auto execute events (JavaScript/UnityScript)

By |2013-08-18T01:56:34+00:00August 4th, 2013|Categories: Game Development, Uncategorized, Unity3D|

Here I will be listing some of the important auto execute events used in Unity3D: Start() Start is called just before any of the Update methods is called the first time. Start is only called once in the lifetime of the behaviour. The difference between Awake and Start is that Start is only called if the [...]

HTML5 Game dev: DOM based game example

By |2014-07-07T15:39:27+00:00May 12th, 2013|Categories: Game Development, JavaScript|

In this Post I will be sharing a DOM based game prototype I made. What are DOM games? DOM games are games which are made purely using the DOM, no canvas, no flash.  They are essentially built like web pages, where DIVS are game elements which are styled with CSS style sheets, and elements then animated [...]

Zynga introduces PlayScript, an open-source cross platform compiler for as3 devs

By |2013-04-07T11:35:06+00:00April 7th, 2013|Categories: Game Development|

Zynga, makers of the Farmville franchise, has revealed an open-source project called PlayScript. PlayScript is a true cross platform compiler for as3 developers, picking up the momentum where adobe has failed. It allows developers to target pretty much any platform, including iOS, Android, Windows 8, Desktop, as well as console's and handhelds - as well as [...]

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.