How Nintendo’s wisdom Saved my Dream Indie Game from Disaster – DevLog

By |2020-08-22T05:12:24+00:00August 22nd, 2020|Categories: Uncategorized|Tags: , |

I came close to ruining my indie game BloodAndMead. I was too close to the project and didn't see the critical flaw which stared me right in the face. Thanks to a close analysis of Nintendo's Super mario design, I was able to rethink my coding implementation and save my game from the dumpster. This is [...]