This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.

Game Development

/Game Development

How to stop rigidbodies sliding and falling off moving platforms in Unity3d and 2D

By | August 27th, 2016|Categories: Game Development, Unity3D|

In this post I will demonstrate a solution to the common problem of slipping off moving platforms in Unity when using RigidBody game objects. The problem can be encountered in both 2D and 3D games, I will cover two known solutions I have come across, and explain in detail the solution I have applied in the game [...]

My latest project launched, The Solar Journey – An 3D interactive web adventure through the solar system

By | June 9th, 2016|Categories: css3, Game Development, html5, JavaScript, jQuery, Mobile Development, three.js, Web Development, WebGL|

After several months of on and off tinkering, I finally managed to pack up and ship my latest personal indie project. I present to you, The Solar Journey. It's an interactive 3D, web app which allows you to explore and learn about the solar system in a rich and exciting way. Built in Html/css and Javascript then [...]

An Introduction to the Web Audio API

By | October 24th, 2015|Categories: Game Development, html5, JavaScript, Mobile Development, Web Development|Tags: , , , |

If you have tried to build content for mobile web which requires audio, no doubt you have run into many issues. So called 'HTML5 audio' is not what it's cracked up to be, and was massively oversold by Apple (when it sought to destroy the flash browser plugin). When the dust settled we were left with [...]

How to stop falling through floors and colliders in Unity

By | May 22nd, 2015|Categories: Game Development, Unity3D|Tags: , , |

Recently I have been working on a 2D platformer which uses the inbuilt Unity Physics and Rigidbodies. One of the challenges I ran into was  that when the player moved above a certain velocity, it would sometimes pass through colliders. This would lead to the player getting stuck inside the floor when landing a from a [...]

How to Setup your characters 2D Colliders in Unity

By | May 8th, 2015|Categories: Game Development, Unity3D|Tags: , , , , |

I've been tinkering with Unity's 2D tooling since it was officially released in v4.3. With each new version we see some improvements in the 2D tools and workflow, but alas it's far from perfect and as a result getting things to work the way you want is all about trial and error. One thing I have learnt quickly [...]

Understanding GetButton and GetKey inputs in Unity

By | April 12th, 2015|Categories: Game Development, Mobile Development, Unity3D|Tags: , , |

Unity's button / Input system has been the source of confusion for many newcomers. It's no suprise, after all we have  GetKey, GetKeyDown, GetKeyUp,  GetButton, GetButtonDown, GetButtonUp. So let's try make sense of it all.   GetKey / GetKeyDown / GetKeyUp Input.GetKey(...) will be familiar to developers coming from other platforms like Flash. It accepts either a KeyCode [...]

10 Golden Rules for being an amazing game developer

By | March 19th, 2015|Categories: Game Development|Tags: , , |

I have recently become an author for the indie game website indiegamebuzz.com. The articles I am writing articles are based on my own experiences and journey,  which can hopefully help other developers better their skills and outlook. My latest article is a special one. It runs through 10 key points I personally (try to) abide by to make [...]

How to build your fame as an Indie Developer

By | March 12th, 2015|Categories: Game Development|

I have recently become an author on the website Indie Game Buzz, a new hub for indie developers to hone their game dev skills and stay up to date with the latest news. One of the article I have written is Tips for building your fame as an indie developer. In the article I explain the importance of [...]