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Indie Game Launch Fails BADLY. My Response and Analysis

By |2021-11-08T01:34:48+00:00November 8th, 2021|Categories: Game Development|Tags: , , , |

Yet again a game developer has emerged on Reddit, in a public plea for answered, utterly bewildered by the launch sales of their game, a game that was in development by a team for 4 years and seemed like it was going to do well. At least that is what they were told by early testers [...]

How Nintendo’s wisdom Saved my Dream Indie Game from Disaster – DevLog

By |2020-08-22T05:12:24+00:00August 22nd, 2020|Categories: Uncategorized|Tags: , |

I came close to ruining my indie game BloodAndMead. I was too close to the project and didn't see the critical flaw which stared me right in the face. Thanks to a close analysis of Nintendo's Super mario design, I was able to rethink my coding implementation and save my game from the dumpster. This is [...]

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