johnstejskal

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So far johnstejskal has created 75 blog entries.

Keyboard controls for game character with AS3

By |2013-01-12T20:47:24+00:00January 12th, 2013|Categories: Game Development|

Below is the keyboard class i use when building any flash projects which require keyboard controls. Over my years as an as3 developer I have seen many different implementations of the simple character movement code. I often see people attaching the character movement script directly to the event handlers; that is not a good idea, as [...]

iOS app icon template

By |2014-07-07T14:41:15+00:00January 12th, 2013|Categories: Game Development|

Recently I set-out on the journey of creating icons for a univeral app. The technical aspect is not so much challenging as it is time consuming.  There are currently eleven different size requirements for iOS alone. Should I manage these different sizes in one PSD on different layers/smart objects and crop the canvas every time I [...]

Passing and retrieving URL queries with JavaScript + jQuery

By |2012-12-15T07:24:53+00:00December 15th, 2012|Categories: JavaScript|

appending a query to a URL is a powerful way to pass information to new windows/ external webpages. This is accomplished by appending ‘?’ then a value to a URL ie. www.your-webpage.com/?hello There are many ways to benefit from and apply this technique – generally the idea is that the webpage will initiate a process based [...]

Storing data with Javascript, using localStorage and cookies

By |2012-12-15T02:56:11+00:00December 15th, 2012|Categories: JavaScript|

There are currently several techniques for storing/saving data and values which transcend a browsing session (offline data). Technique has slightly different results. In this post we will be looking at the implementation of Cookies, LocalStorage, HTML5 Storage using browser native languages (javascript, html5). […]

Creating a Marble Game with Unity3d: Part 1 Research and Concept

By |2012-12-09T10:41:01+00:00December 9th, 2012|Categories: Game Development, Unity3D|

In this tutorial series I will be demonstrating  in depth the complete proccess of making a 3D Marble game using Unity3d Game engine and Maya. The series will cover:  research and preparation conceptualising the game modelling assets and game maps in Maya texturing models scripting the game in Unity3D – (character controls, camera,  power-ups, pickups, physics, [...]

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.