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iOS app icon template

By |2014-07-07T14:41:15+00:00January 12th, 2013|Categories: Game Development|

Recently I set-out on the journey of creating icons for a univeral app. The technical aspect is not so much challenging as it is time consuming.  There are currently eleven different size requirements for iOS alone. Should I manage these different sizes in one PSD on different layers/smart objects and crop the canvas every time I [...]

Creating a Marble Game with Unity3d: Part 1 Research and Concept

By |2012-12-09T10:41:01+00:00December 9th, 2012|Categories: Game Development, Unity3D|

In this tutorial series I will be demonstrating  in depth the complete proccess of making a 3D Marble game using Unity3d Game engine and Maya. The series will cover:  research and preparation conceptualising the game modelling assets and game maps in Maya texturing models scripting the game in Unity3D – (character controls, camera,  power-ups, pickups, physics, [...]

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.