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Managing 2D animation states in Unity3D : Part 1 – Creating animations from Sprite Sheets

By |2019-06-01T07:23:50+00:00July 13th, 2014|Categories: Game Development, Unity3D|

In this tutorial I will be explaining how to manage 2D animation states for characters in Unity3D using the new 2D tools that shipped with version 4.3. This process will include importing and slicing a Sprite Sheet (Ken from Street Fighter), assigning animation states with the new animation controller, and scripting simple keyboard controls to change [...]

Unity3D: How to make a 2D GUI HUD interface to display score/lives

By |2017-07-12T14:21:57+00:00September 8th, 2013|Categories: Game Development, Unity3D|

Unity3D allows developers to create 2D and 3D interfaces. In this tutorial I will be explaining how to set up a simple GUI (graphical user interface) or HUD (heads up display), which shows the lives/score of a player. There are currently several 3rd party UI building solutions for Unity, such as Autodesk’s ScaleForm or UniSWF. Both [...]

Unity3D: Understanding auto execute events (JavaScript/UnityScript)

By |2013-08-18T01:56:34+00:00August 4th, 2013|Categories: Game Development, Uncategorized, Unity3D|

Here I will be listing some of the important auto execute events used in Unity3D: Start() Start is called just before any of the Update methods is called the first time. Start is only called once in the lifetime of the behaviour. The difference between Awake and Start is that Start is only called if the [...]

Creating a Marble Game with Unity3d: Part 1 Research and Concept

By |2012-12-09T10:41:01+00:00December 9th, 2012|Categories: Game Development, Unity3D|

In this tutorial series I will be demonstrating  in depth the complete proccess of making a 3D Marble game using Unity3d Game engine and Maya. The series will cover:  research and preparation conceptualising the game modelling assets and game maps in Maya texturing models scripting the game in Unity3D – (character controls, camera,  power-ups, pickups, physics, [...]

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