johnstejskal

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So far johnstejskal has created 75 blog entries.

Protecting and caring for your Oculus Rift DK2

By |2014-08-17T06:59:28+00:00August 17th, 2014|Categories: Game Development|

    In this post I will be sharing some techniques for looking after and protecting your Oculus Rift DK2 with a focus on lens protection.  These are techniques I have applied to my own unit and seem to work. Feel free to recommend some variations and other tips that I can add to this post. [...]

Understanding Class Inheritance In Unity3D

By |2015-11-29T14:54:43+00:00August 1st, 2014|Categories: Game Development, Unity3D|

Inheritance is an Object Oriented Programming concept (OOP) used to access and reuse the properties or methods of one class from another. The class being inherited from is known as the 'base' class, where the one inheriting from the base class is known as the 'derived' class. Let's think of it like this: John (derived class), is [...]

Managing 2D animation states in Unity3D : Part 1 – Creating animations from Sprite Sheets

By |2019-06-01T07:23:50+00:00July 13th, 2014|Categories: Game Development, Unity3D|

In this tutorial I will be explaining how to manage 2D animation states for characters in Unity3D using the new 2D tools that shipped with version 4.3. This process will include importing and slicing a Sprite Sheet (Ken from Street Fighter), assigning animation states with the new animation controller, and scripting simple keyboard controls to change [...]

Farewell Mochi Media, You were a good friend.

By |2014-07-06T05:44:34+00:00April 1st, 2014|Categories: Game Development|

  Hours out from the Mochi website closure, I started feeling nostalgic and a little sad.  I began reflecting on what Mochi meant to me, and the impact it had on my career. I reminisced back to 2005 when I was first introduced to Flash.  It was a great discovery for me at the time, and [...]

3D programming in HTML5 using three.js Canvas and WebGL – PART 1 creating a rotating cube

By |2014-07-06T06:18:02+00:00January 2nd, 2014|Categories: Game Development, JavaScript, Uncategorized|

I have decided to start the new year by taking a closer look at 3D programming for the web via Canvas and WebGL. For those that don’t know, I am trained as a 3D modeler and animator, although I turned from those paths to focus on development. I now feel accomplished enough as a developer to turn [...]

Unity3D: How to make a 2D GUI HUD interface to display score/lives

By |2017-07-12T14:21:57+00:00September 8th, 2013|Categories: Game Development, Unity3D|

Unity3D allows developers to create 2D and 3D interfaces. In this tutorial I will be explaining how to set up a simple GUI (graphical user interface) or HUD (heads up display), which shows the lives/score of a player. There are currently several 3rd party UI building solutions for Unity, such as Autodesk’s ScaleForm or UniSWF. Both [...]

This Is A Custom Widget

This Sliding Bar can be switched on or off in theme options, and can take any widget you throw at it or even fill it with your custom HTML Code. Its perfect for grabbing the attention of your viewers. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.