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10 Golden Rules for being an amazing game developer

By |2015-12-08T12:04:37+00:00March 19th, 2015|Categories: Game Development|Tags: , , |

I have recently become an author for the indie game website indiegamebuzz.com. The articles I am writing articles are based on my own experiences and journey,  which can hopefully help other developers better their skills and outlook. My latest article is a special one. It runs through 10 key points I personally (try to) abide by to make [...]

How to build your fame as an Indie Developer

By |2015-03-12T03:38:56+00:00March 12th, 2015|Categories: Game Development|

I have recently become an author on the website Indie Game Buzz, a new hub for indie developers to hone their game dev skills and stay up to date with the latest news. One of the article I have written is Tips for building your fame as an indie developer. In the article I explain the importance of [...]

New Tutorial Comming Soon! – How to Make Super Mario Bros with Unity3D

By |2019-01-11T04:40:58+00:00March 4th, 2015|Categories: Game Development, Unity3D|Tags: , , , |

It's been a little while now since I wrapped up my last tutorial series, and I want to thank the readers who shared it around Twitter and sent me personal thanks. I love hearing how something I wrote helped somebody better their skills. We have all been there and are upgrading every day! So,  to keep [...]

Creating 2D animation states in Unity3D : Part 3 – Switching animations with keyboard input

By |2019-01-11T04:44:30+00:00December 29th, 2014|Categories: Game Development, Unity3D|

This is the 3rd and final installment in the mini tute series 'Creating 2D Animation States in Unity3D' . You can find previous installments here: Part1  | Part 2 In part 2 we created our Player animations, created an animation controller, organised our animations in the Animator window, and then mapped them to 'Conditions' based on [...]

Creating 2D animation states in Unity3D : Part 2 – Understanding the Animation Controller

By |2019-01-11T04:41:45+00:00September 7th, 2014|Categories: Game Development, Unity3D|

This post is part 2 of Understanding and Creating 2d Animation State management in Unity3d, In this tutorial we will be continuing from Part 1 and covering the following topics: Adding the player component Adding an animation State Manager to the player Defining Animation transition rules and parameters Switching between animations at runtime Ok so lets get [...]

Protecting and caring for your Oculus Rift DK2

By |2014-08-17T06:59:28+00:00August 17th, 2014|Categories: Game Development|

    In this post I will be sharing some techniques for looking after and protecting your Oculus Rift DK2 with a focus on lens protection.  These are techniques I have applied to my own unit and seem to work. Feel free to recommend some variations and other tips that I can add to this post. [...]

Understanding Class Inheritance In Unity3D

By |2015-11-29T14:54:43+00:00August 1st, 2014|Categories: Game Development, Unity3D|

Inheritance is an Object Oriented Programming concept (OOP) used to access and reuse the properties or methods of one class from another. The class being inherited from is known as the 'base' class, where the one inheriting from the base class is known as the 'derived' class. Let's think of it like this: John (derived class), is [...]

Managing 2D animation states in Unity3D : Part 1 – Creating animations from Sprite Sheets

By |2019-06-01T07:23:50+00:00July 13th, 2014|Categories: Game Development, Unity3D|

In this tutorial I will be explaining how to manage 2D animation states for characters in Unity3D using the new 2D tools that shipped with version 4.3. This process will include importing and slicing a Sprite Sheet (Ken from Street Fighter), assigning animation states with the new animation controller, and scripting simple keyboard controls to change [...]

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